May 09 2009

Stossel does it again (food irradiation)

Caught the John Stossel special last night. Although his segments about tiger farming and about letting risk-taking mountain climbers pay for their rescues were a little silly, the segments about food irradiation, old people perpetrating a Ponzi scheme through Medicare, and letting people use steroids if they want to were dead on.

Especially on food irradiation, I could not possibly agree more. There is not a shred of evidence that food irradiation creates "bad compounds" as I saw idiot Lou Dobbs suggest, nor that it degrades the food's flavor. Irradiation would stop millions of debilitating infections every year, and it's easy and cheap to do. Omaha steaks are all irradiated; have we seen any class-actions against Omaha steaks? No.

A few weeks back Stossel had what I thought was an awfully misguided populist rant about deficit spending (which he doesn't believe in). I'm glad he's back drawing attention to really important subjects that people, for some reason, don't care about.

May 03 2009

The Force could be real

The Force, from the Star Wars universe, is probably the coolest idea anyone has come up with in modern days. I don't know that it justifies the absurd amount of money that George Lucas has, or ought to give him license to go on making shitty movies and games about it, but it's awfully resonant with all people. We want to make shit happen with our minds.

I think science can make this happen. I think it can happen within my lifetime.

Consider first the Force trainer that Mattel is planning to bring to market. The toy

comes with a headset that uses brain waves to allow players to manipulate a sphere within a clear 10-inch-tall training tower

That's right---it's an inexpensive EEG machine connected to an apparatus that can blow more or less air based on the EEG reading. Once you've trained your brain, the ball can move up and down at will. This is proof-of-concept for the real life Force.

The Force is also imagined to be something that gives people reliable intuition. Consider, then, the MIT-built prototype of a machine that uses the internet to seamlessly look up information about something or someone you are looking at. The machine projects web search results onto the object from your point of view when wearing a semi-transparent wearable display. Right now, you interact with the device by setting limits of a photograph that the machine takes by moving your fingers, but it isn't hard to imagine this having an EEG interface in the future. Think of it: "who is that person?" you think to yourself. You send an EEG signal to your wearable camera that takes a photo and matches it to a Facebook hash of your friends. Onto your display pops the name of the person with some details about him.

Coupled with a cellphone network, one would be able to "feel" when someone was in the same building as you. Remember Vader in Episode 4: "I sense something, a presence I've not felt since..."

May 03 2009

A classic Bernard Herman story

ok, so I'm an NPR-listening lefty. Anyway, I was surprised to find no reference on the web to this classic story that Henry Sheehan told on Airtalk's Filmweek (which I highly recommend) about Oscar-winning composer Bernard Herman:

A director poked his head into the scoring stage where Herman was conducting the score he had written. He opened the door and he heard Herman yelling "I will not have fascism in my violin section!" So the director just closed the door and walked away.

The Filmweek hour on Airtalk airs every Friday from 11:00am-12pm on 89.3 KPCC.

Mar 16 2009

3360 x 1050 bitches

My desktop takes up my whole desktop. Seriously.

Desktop

Feb 27 2009

House of the Dead: Overkill is a triumph

It's interesting to be around for the birth of a new artistic medium. What is ugly nonsense to those older folks who did not grow up with it is wondrous and relevant to those who did.

Film developed in much the same way. First monopolized by its inventor, Edison made the first films as uninspired tech demos, to use the modern parlance. It took until Murnau, Griffith, Lang, and Hitchcock before the medium began to appeal to adult, mature sensibilities.

Indeed, we are used to video games (which really need a new name) made by the machine makers. Nintendo's ubiquitous Mario and Sega's Sonic have for two decades set the standard for what video games were: largely without narrative, colorful, and without doubt childish. Simultaneously, they carried with them a tremendous difficulty, so that only someone without a job (children) could actually see the entire work. This condition has no parallel in other media.

At the crossroads of "casual" gaming and true mature entertainment stands House of the Dead: Overkill, a reboot, so to speak, of the House of the Dead series. The game plays out narratively as a long homage to B-movies (or "grindhouse", a term which was made into a genre by Tarantino, no matter what the merits of such a claim are), with each level a setpiece framed as its own B-grade film. "Fuck" is said more than "the", and the humor is nonstop, ranging from the lowest of lowbrow guilty pleasure to rather cerebral, built-up jokes.

Linking these vignettes is a deliberately corny, rather vague plot involving a mission to catch the man who killed the father of the protagonist, Isaac Washington, and who also unleashed a horde of zombies mutants. Washington is working with Agent G, the lead of the previous House of the Dead games. Along the way, they meet a buxom stripper Varla Guns (get it?) and a rather peculiar prison warden.

Gameplay is exactly what it intends to be: light-gun, on-rails shooting that is challenging yet simultaneously forgiving (with infinite continues). As such, the game treads precisely where it ought: fun for adults, who have jobs, and want an adult, mature experience. Is the gameplay deep? No. Is it exciting? You bet. This is not to mention that the fact that it's a light-gun game that goes on for FOUR HOURS, which is approximately SIX TIMES longer than either House of the Dead 2 or 3. This is an epic by the genre's standards, and it neither overstays its welcome nor feels too brief.

As with the latest Prince of Persia game, the title has been severely underrated by the enthusiast game press, who are apparently incapable of being circumspect in a way that critics should. This medium is advancing, gaining market share and respectability. Games that are inclusive of non-children working-folks are the rightful future of the medium, and the pioneers should be better praised, especially when they make something not only groundbreaking, but fun as well.

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